Please use this identifier to cite or link to this item: https://dair.nps.edu/handle/123456789/4782
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dc.contributor.authorJordan Lindley, Gage Wright-
dc.date.accessioned2022-12-08T20:42:27Z-
dc.date.available2022-12-08T20:42:27Z-
dc.date.issued2022-12-08-
dc.identifier.citationPublished--Unlimited Distributionen_US
dc.identifier.urihttps://dair.nps.edu/handle/123456789/4782-
dc.descriptionAcquisition Management / Graduate Student Researchen_US
dc.description.abstractThe purpose of this research is to study and document the process of creating educational procurement games, with the goal being to expand the lexicon of knowledge for Air Force (AF) contracting. We advise two game development teams through the process of integrating contracting learning objectives into virtual games. Working alongside North Carolina State University (NC State), we help develop a tower defense game (Project Admiral) and a digital escape room game (Sinking Ship). We meticulously document our experiences advising student game developers on which contracting elements to employ and how to properly design the game. We also document what we discover about the game development process to inform future research. Our documentation utilizesen_US
dc.description.sponsorshipAcquisition Research Programen_US
dc.language.isoen_USen_US
dc.publisherAcquisition Research Programen_US
dc.relation.ispartofseriesAcquisition Management;NPS-AM-23-003-
dc.subjectGamificationen_US
dc.subjectGamified Learningen_US
dc.subjectVirtual Escape Room Gameen_US
dc.subjectMDA Frameworken_US
dc.subjectAcquisition Gamificationen_US
dc.titleProject Admiral and Sinking Ship: A Detailed Analysis from Developing Two Rapid Game Prototypesen_US
dc.typeThesisen_US
Appears in Collections:NPS Graduate Student Theses & Reports

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