Please use this identifier to cite or link to this item:
https://dair.nps.edu/handle/123456789/5168
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DC Field | Value | Language |
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dc.contributor.author | Matthew MacGregor, Tory Cuff | - |
dc.date.accessioned | 2024-06-03T16:35:37Z | - |
dc.date.available | 2024-06-03T16:35:37Z | - |
dc.date.issued | 2024-05-01 | - |
dc.identifier.citation | APA | en_US |
dc.identifier.uri | https://dair.nps.edu/handle/123456789/5168 | - |
dc.description | SYM Paper | en_US |
dc.description.abstract | The DCTC Acquisition Game immerses players into the basic processes of the defense acquisition system. It is composed of three phases: a technical solution phase, a contracting approach phase and a program management phase. Traversing these phases allows players, who may have limited to no experience in acquisition, to gain an understanding of the various decision points, the key information needed, the critical thinking required, and the challenges that can be experienced throughout the life cycle of a typical acquisition program. The various decision points include the selection of a technical solution (which emulates a design review), the approval of a contracting approach (which emulates a source selection), and a leadership review (which emulates the acquisition strategy approval process). As the game unfolds, detailed requirements and contract rules allow players a small glimpse into the complexities of the acquisition process. Players must demonstrate critical thinking during the technical solution phase process to ensure the operational user’s minimum requirements are being satisfied. The game is configured so that no one solution can meet the criteria for a satisfactory solution. Instead, the players, who play as part of teams, must add technical enhancements (which emulate system modifications) to meet the necessary capability level. Players experience challenges through the program management phase of the game, selecting cards that represent both positive and negative developments that can occur through the life cycle of a typical acquisition program. These challenges serve not only to illuminate the complexity of the acquisition process but also to teach players about the specific challenges they will likely encounter throughout their acquisition career. The overall intent of exposing players to these various elements is to promote learning through fun. As part of the Defense Civilian Training Corps curriculum, scholars are expected to gain increasing familiarity and knowledge through repeated play, setting the foundation for higher-level learning objectives. | en_US |
dc.description.sponsorship | ARP | en_US |
dc.language.iso | en_US | en_US |
dc.publisher | Acquisition Research Program | en_US |
dc.relation.ispartofseries | Acquisition Management;SYM-AM-24-114 | - |
dc.subject | gaming | en_US |
dc.subject | learning | en_US |
dc.subject | innovation | en_US |
dc.subject | acquisition | en_US |
dc.subject | workforce | en_US |
dc.title | The Acquisition Game: Learning Through Play | en_US |
dc.type | Technical Report | en_US |
Appears in Collections: | Annual Acquisition Research Symposium Proceedings & Presentations |
Files in This Item:
File | Description | Size | Format | |
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SYM-AM-24-114.pdf | 2.33 MB | Adobe PDF | View/Open |
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