Please use this identifier to cite or link to this item:
https://dair.nps.edu/handle/123456789/2151
Title: | Early Synthetic Prototyping: Exploring Designs and Concepts Within Games |
Authors: | Kate Murray |
Keywords: | Early Synthetic Prototyping Game Play |
Issue Date: | 14-Nov-2014 |
Publisher: | Acquisition Research Program |
Citation: | Published--Unlimited Distribution |
Series/Report no.: | Game Play NPS-AM-14-191 |
Abstract: | Early Synthetic Prototyping (ESP) is a process and set of tools that enable warfighters to inform technology development and acquisition decisions by assessing emerging technologies in a game environment. Collaborators in acquisition, science and technology, and industry can develop models and scenarios for play and assessment. ESP allows an unbounded increase in potentially disruptive ideas to be explored at minimal cost by inviting warfighters at all levels to drive, define, and refine future systems. We conducted a study asking: 1. What feedback can be gathered from game play? 2. Would that feedback be valuable? To this end, groups of military officers were engaged in several scenarios to explore an unmanned vehicle concept called Robotic Wingman. Through the game sessions, players expressed ideas about the characteristics of a preferred interface and how to best employ Wingman. Using a game environment to explore design concepts early in the acquisition process can be applied to early requirement refinement and rudimentary trade-off analysis. The encouraging results of this preliminary work demonstrate a strong potential to leverage game environments to explore revolutionary concepts to efficiently and effectively shape the future of the Department of Defense. |
Description: | Acquisition Management / Graduate Student Research |
URI: | https://dair.nps.edu/handle/123456789/2151 |
Appears in Collections: | NPS Graduate Student Theses & Reports |
Files in This Item:
File | Size | Format | |
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NPS-AM-14-191.pdf | 2.11 MB | Adobe PDF | View/Open |
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