Please use this identifier to cite or link to this item: https://dair.nps.edu/handle/123456789/4544
Title: Gamification in Defense Acquisition Training and Education
Authors: Daniel J. Finkenstadt, Erik Helzer
Ian Larsson, Matthew K. Marshall
Lee M. Whitworth
Keywords: Acquisition training and education
Gamification
Adult Learning
E-learning
Issue Date: 2-May-2022
Publisher: Acquisition Research Program
Citation: Published--Unlimited Distribution
Series/Report no.: Acquisition Management;SYM-AM-22-031
Abstract: Leveraging research conducted as part of an Acquisition Research Program sponsored thesis, this paper expands upon an essay written by our research team (submitted to USNI), in which we argue that gamified learning (building games to promote learning of traditional material) presents a unique opportunity for enhancing education and training within the defense workforce. We provide an in-depth explanation of what gamification is and why it might be particularly useful for enhancing learning in non-traditional defense contexts, using defense acquisition as a test case. We present initial evidence from our empirical research to highlight the opportunities and challenges for advancing military education into the present age through gamified learning methods. Finally, we outline future directions for research in gamification for defense applications, bringing attention to the need for collaboration across the defense-focused entities exploring the potential for gaming in future defense education and training.
Description: Excerpt from the Proceedings of the Nineteenth Annual Acquisition Research Symposium
URI: https://dair.nps.edu/handle/123456789/4544
Appears in Collections:Annual Acquisition Research Symposium Proceedings & Presentations

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