Please use this identifier to cite or link to this item: https://dair.nps.edu/handle/123456789/4625
Title: Gamified Education and Training for Defense Acquisition
Authors: Dan Finkenstadt, Erik Helzer
Keywords: Defense Acquisition
education and training
Communications (JCA-FA-ENKES)
National Security
Issue Date: 6-May-2022
Publisher: Acquisition Research Program
Citation: Published--Unlimited Distribution
Series/Report no.: Acquisition Management;SYM-AM-22-111
Abstract: The Department of Defense is a performance-based bureaucracy that focuses on time, schedule, and budget to evaluate the performance of its programs. The DoD is driven to perform its national security mission and to maximize results works to make every process and activity as predictable as possible. Bringing cohesion and simplifying communications internally and externally facilitate process, but come with risk for innovation. There is a need for better oversight, with the right kind of performance measures. This is somewhat at odds with the requirements of innovation organizations (i.e., those organizations with innovation as a primary mission) that must have a high degree of freedom and flexibility in which to develop new approaches. At the same time, innovation efforts are reinforced and accelerated by maintaining consistent processes for contracting, personnel matters, budgeting, and other organizational concerns.
Description: SYM Presentation
URI: https://dair.nps.edu/handle/123456789/4625
Appears in Collections:Annual Acquisition Research Symposium Proceedings & Presentations

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